About VulpineStudio
Curious by nature. Clever by design.
VulpineStudio makes games, software, art - whatever seems worth making next. We chase ideas worth building, and we'd rather ship something sharp than something safe.
We design with fangs and deploy with flair. That's not just a tagline, it's how we approach every project: bold ideas, careful craft, and a refusal to ship anything boring.
How ideas become real
Most of what's here started as a joke. Or a "2am, what if" that nobody bothered talking anyone out of. That's not just a software thing either: a stray 2am suggestion is also how a few friends and I ended up booking two and a half weeks in Japan. Same rule both times. If it's still funny (or still good) by morning, it's happening. What actually gets built is all over the place: websites, apps, bots, backend servers, and now games too. The process stays the same regardless: prototype it fast, keep going only if it's still interesting a week later, then build it properly. No half-finished demos pretending to be products.
Where this started
VulpineStudio wasn't a plan. It was some self-taught nonsense that turned into commissions, which somehow turned into college, which somehow turned into an actual career. None of that was supposed to happen in that order, or maybe at all, but here we are: I'm a senior software engineer now, which is a very professional way of saying I got good enough at this to get paid for it. VulpineStudio's the part that never went professional. Still the same 2am stubbornness that started it, just pointed at something bigger now: an indie game studio. Better tools these days, and an actual paycheck to fund the bad ideas with. The chaos stuck around. That was always kind of the point.